Blue Prince Creator Tonda Ros: ‘I Will Never Make a Sequel’ – IGN
Bad news for puzzle aficionados holding out hope for a follow-up: Blue Prince isn’t getting a sequel—ever. Creator Tonda Ros has made it clear he doesn’t intend to revisit his own projects once they’re released, and that philosophy extends beyond Blue Prince to anything he makes in the future.
Ros explained that he prefers to craft self-contained experiences and then move on to something entirely new. He suggested his next project will likely shift genres and tones, though traces of his interests—and some technical lessons learned—will carry over. Despite that continuity, don’t expect a direct lineage. He’s even hesitant about returning to full 3D after discovering how demanding it was for a debut. In hindsight, he said a 2D approach might have cut years off development time.
For players still poring over Blue Prince’s lingering mysteries, this stance might sting. It also signals that the game is nearing its definitive form. Ros values completeness and finality; he aimed to ship as much as possible at launch and has no desire to endlessly iterate. After one last “final” update, don’t expect major new content drops.
That doesn’t mean he’s disappearing overnight. Ros expects to continue light support for roughly a year—polishing, bug fixes, and wrapping up that last update. Given that Blue Prince took around eight years to build, any brand-new endeavor will understandably need time.
The upside for fans is clarity. Ros’s no-sequel stance means Blue Prince remains a singular, standalone journey—one defined by its intricate design rather than an expanding canon. The downside, of course, is the wait. Whatever comes next is intended to chart a fresh path, not extend a familiar one.
In an industry fond of franchises, Ros’s approach is refreshingly definitive: release, refine, then move forward. For those who admired Blue Prince’s ambition, that guiding principle might be the most exciting tease of all—proof that the next project won’t be beholden to expectations, only to curiosity.