The Elder Scrolls Online: Seasons of the Worm Cult Part 1 Review (PC)
The landscape of Elder Scrolls Online receives a significant shake-up with Update 46 and the introduction of Seasons of the Worm Cult Part 1, aiming to elevate the game’s narrative core. A groundbreaking addition is the subclassing feature, which empowers players to combine three unique class skill lines within a single character. This innovation breaks the mold of established classes, offering a diverse playground for personalized character builds. Although it enhances customization and revitalizes outdated builds, the complexity of the system can be daunting for newcomers due to its intricate interface and steep learning curve.
To ease veteran players back into the legendary world of Tamriel, the game introduces the Hero’s Return tool. This thoughtful feature guides players through an introductory quest, rewards them with cosmetic items, and provides a smooth transition back into the game. Designed with the understanding that many players might be returning after a hiatus, it effectively reorients them without feeling overwhelming, acknowledging the over-decade-long legacy of ESO.
The highlight of the expansion is undoubtedly Solstice—a lush Caribbean-inspired island that presents a stark contrast with its signature Writhing Wall dividing its expanse. The sun-drenched beaches and gently swaying palms breathe new life into ESO, though only the Western half of the island is currently accessible. This renders the exploration experience somewhat incomplete, leaving players eagerly anticipating the revelation of the entire island when Part 2 arrives later in the year.
Narratively, the expansion pushes the saga forward in what is ESO’s first true sequel after the downfall of Molag Bal. Familiar figures such as Vanus Galerion, Gabrielle Benele, and Razum-dar make their return, heightening the stakes with a personal and immediate sense of urgency. This marks a significant advancement rather than re-telling familiar tales, despite some lore connections feeling somewhat tenuous—a situation expected to improve with the forthcoming second chapter.
The expansion doesn’t hold back on content. Players can delve into four new Delves, tackle a Public Dungeon, challenge three World Bosses, and take on the Ossein Cage trial, catering to both group and solo gameplay enthusiasts. However, the offering of only five main quests and approximately two hours of story content might leave early players feeling underwhelmed by the depth and breadth available so far in the season.
From a technical standpoint, the expansion performs commendably with minimal bugs and well-integrated quest mechanics. Nevertheless, minor quality-of-life issues persist, including occasional memory lapses from NPCs and slight texture discrepancies. While these issues won’t significantly detract from the overall experience, they do signal areas of potential refinement in Part 2 for seamless story delivery.
Update 46 and Seasons of the Worm Cult Part 1 represent daring strides toward rejuvenating Elder Scrolls Online. The subclassing feature adds profound complexity; the Hero’s Return ensures a welcoming re-engagement; Solstice shines with visual brilliance; and the plot advances with genuine purpose. However, with only half of the island accessible and this being merely a glimpse into a larger narrative, many players may choose to await the complete experience before immersing themselves. It’s a captivating prologue to a tale promising greater depth, demanding both patience and faith in its eventual satisfaction.