10 Amazing Games (With ABYSMAL Combat)
Video games can dazzle with worldbuilding, characters, and mood, only to swing and miss the moment fists or bullets start flying. Some of the medium’s most beloved adventures stumble in skirmishes, whether through clunky controls, spongy enemies, or design that repeats the same encounters until the magic thins. These ten standouts are towering experiences despite combat that ranges from forgettable to downright frustrating. If you can look past the brawling, you’ll find stories and worlds worth savoring.
Vampire: The Masquerade – Bloodlines (2004)
Few RPGs match its immersive Los Angeles nightlife, branching quests, and role-playing freedom. But once things devolve into forced firefights—especially in the back half—the illusion cracks. Early guns hit like pea shooters, melee swings feel floaty, and AI oscillates between oblivious and laser-accurate. The unforgettable writing and atmosphere make it a cult classic; the combat… less so.
Deus Ex: Human Revolution (2011)
This sharp cyberpunk thriller excels at stealth, social manipulation, and route-planning. Then the game funnels you into infamous boss battles that betray its systemic promise, punishing non-combat builds. Regular firefights can feel spongey, with enemies absorbing rounds while takedowns and stun guns trivialize encounters elsewhere. The gold-tinted future is brilliant—right up until the bullets start flying.
Prey (2017)
Talos I is a masterclass in immersive-sim design: interconnected spaces, clever tools, and a paranoid mood fueled by mimics. The combat, however, often turns into resource-draining slugfests. Typhon enemies soak ammo, wrench bashes become a crutch, and late-game nightmare spawns pad encounters. You’ll keep playing for the sandbox creativity, but the clashes rarely feel as smart as the rest.
BioShock Infinite (2013)
Columbia is breathtaking, and its narrative swings for the fences. On the battlefield, though, arenas blur together, skylines lose their novelty, and enemy waves wear thin. Many vigors overlap in function, Handymen and Patriots recycle as damage sponges, and tears can feel like glorified vending machines. The art direction and finale linger far longer than its routine gunfights.
The Witcher (2007)
Geralt’s debut nails grim fairy-tale vibes and morally tangled quests, but combat is a rhythm-click relic. Swapping between styles mid-swing, watching stiff animations play out, and wrangling unhelpful targeting saps tension. Signs and potions add texture yet can’t fully rescue the feel. Come for the monster lore and choice-consequence web; endure the oddly timed sword dance.
Mass Effect (2007)
The first trip through the Milky Way thrives on characters, codex depth, and big sci-fi ideas. The firefights, by contrast, are floaty and imprecise, with accuracy bloom, awkward cover, and powers that either trivialize foes or feel inconsistent. It’s a foundational space opera whose heart lies in conversation wheels and exploration—not in the staccato rattle of its rifles.
L.A. Noire (2011)
As a period detective drama, it’s unmatched: meticulous sets, expressive faces, and knotty interrogations. Gunplay, though, is pure boilerplate cover shooting, frequently inserted just to escalate tension. Enemies behave predictably, weapons lack punch, and shootouts blur into one another. It shines brightest when reading a suspect’s twitch or dusting a crime scene, not when trading fire in alleyways.
Alan Wake (2010)
Moody forests, episodic pacing, and a meta-horror hook make for unforgettable nights in Bright Falls. Combat’s core loop—burn shadow with light, then shoot—rarely evolves, and limited enemy variety leads to repetition. Dodges feel nice, but encounters too often play out the same way. You’ll stay for the writing and atmosphere, occasionally wishing the flashlight did more than stall the grind.
The Elder Scrolls IV: Oblivion (2006)
Cyrodiil’s guild questlines and freeform exploration are iconic. Swinging a sword, however, feels like batting at air, with hit feedback and animation weight lacking. Level scaling spawns bandits in endgame gear, turning skirmishes into awkward slap-fights, and spellcasting lacks impact. The world is magic; the melees are mush. Fortunately, wandering off the beaten path remains endlessly rewarding.
Deadly Premonition (2010)
A cult sensation for its offbeat charm, characters, and surreal small-town mystery. Its combat—corridors packed with respawning shades and fiddly aiming—is jarringly at odds with the tone. Encounters drag, hit detection wobbles, and the shooting stretches thin what the narrative does brilliantly. It’s an unforgettable ride you tolerate in firefights to get back to the weird and wonderful.
Final Word
Great games don’t have to deliver perfect brawls. All ten here prove that unforgettable stories, worlds, and ideas can outshine clumsy combat. If the skirmishes sour your mood, consider difficulty tweaks, stealth-first builds, or fan-recommended settings—and remember why you showed up in the first place: to live in these places, meet these people, and chase the moments you’ll be thinking about long after the last shot echoes out.